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Learn new skills, advance your career - a student with a laptop giving a thumbs up, surrounded by Unity, Unreal Engine, Figma and CSS icons
Find your next skill. See the full path.

Explore The UpThrust industrial training programs in one place. Select a course to see its practical syllabus, project, tools and learning path.

Explore our Game Design industrial training programs, projects, and learning paths.

Choose a Course (5)

Game Art & Design Professional Program

1 Year . certification

Environment Art & Level Design

6 Months . certification

Character Animation & Rigging

6 Months . certification

3D Modeling & Texturing for Games

6 Months . certification

Real-Time VFX Art & Design

3 Months . certification

Course / Game Design

Game Art & Design Professional Program

Create game-ready art from 3D assets to animated environments.

Full pathway|Project-based learning
1 Yearcertification

About This Course

Build a connected game art portfolio through modelling, texturing, rigging, animation, environment design and real-time effects. Work toward a finished scene that shows how your assets perform inside a game engine.

What you will learn

  • Model and texture game assets
  • Build an environment with strong composition
  • Translate a visual brief into a coherent art direction
  • Use references to establish scale, style and mood
  • Explain creative and technical choices in a portfolio review
  • Rig and animate a character
  • Add real-time visual effects
  • Plan asset lists and production milestones
  • Build optimized assets for a real-time scene

What you will build

Portfolio outcome : A portfolio-ready environment featuring original assets, animation and effects.

Course curriculum

Explore the proposed learning sequence and project work.

  • What is Modeling?
  • What is Blender?
  • Installing and Setting Up Blender
  • Blender Interface Basics

Course journey

Each stage builds toward the final portfolio outcome.

Stage 1

Reference and Blockout

Stage 2

Asset and Material Production

Stage 3

Character and Environment Integration

Stage 4

Final Scene Review

Tools and prerequisites

Entry: Entry: Beginner-friendly; regular practice in 3D software is expected.

Tools: Tools: Blender or equivalent 3D tool; a game engine for final presentation. Confirm the exact licensed tools with faculty.

How your work is reviewed

Portfolio scene, asset breakdown and mentor presentation.

Possible direction: Possible direction: Game artist, environment artist or junior 3D generalist pathway.

Who should join?

For aspiring game artists and designers. Beginners should be comfortable working with design software and practicing outside of class.

Related pathways

Environment Art & Level Design→Character Animation & Rigging→Real-Time VFX Art & Design→3D Modeling & Texturing for Games→
Game Art & Design Professional Program

Game Art & Design Professional Program

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DURATION

1 Year

COURSE AREA

Game Design

LEARNING OUTCOME

A portfolio-ready environment featuring original assets, animation and effects.

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Frequently AskedQuestions

Everything you need to know about the curriculum, schedule, prerequisites, and career assistance.

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Course Category

  • Web & App
  • Game Development
  • Digital Marketing
  • AI & Emerging Skills
  • Design & Creative
  • Game Design

Contact

+91 93997 86885
admissions@theupthrust.com
10/2, 2nd Floor, Shree Mahadeo House, near Hotel Surya, South Tukoganj, Indore, (M.P.) 452001
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