Explore The UpThrust industrial training programs in one place. Select a course to see its practical syllabus, project, tools and learning path.
Explore our Game Design industrial training programs, projects, and learning paths.
Course / Game Design
Create game-ready art from 3D assets to animated environments.
Portfolio outcome : A portfolio-ready environment featuring original assets, animation and effects.
Explore the proposed learning sequence and project work.
Each stage builds toward the final portfolio outcome.
Stage 1
Reference and Blockout
Stage 2
Asset and Material Production
Stage 3
Character and Environment Integration
Stage 4
Final Scene Review
Entry: Entry: Beginner-friendly; regular practice in 3D software is expected.
Tools: Tools: Blender or equivalent 3D tool; a game engine for final presentation. Confirm the exact licensed tools with faculty.
Portfolio scene, asset breakdown and mentor presentation.
Possible direction: Possible direction: Game artist, environment artist or junior 3D generalist pathway.
For aspiring game artists and designers. Beginners should be comfortable working with design software and practicing outside of class.
Got Questions? We’ve Got Answers.
Everything you need to know about the curriculum, schedule, prerequisites, and career assistance.
Practical game development and marketing tips in your inbox every week.
