Explore The UpThrust industrial training programs in one place. Select a course to see its practical syllabus, project, tools and learning path.
Explore our Game Design industrial training programs, projects, and learning paths.
Course / Game Design
Create effects that respond to gameplay and fit real-time performance.
Portfolio outcome : A showreel of three game-ready effects with a short process breakdown.
Explore the proposed learning sequence and project work.
Analyse impact, environmental, and ability effects. Plan silhouettes, timing, and readability at the gameplay camera distance.
Each stage builds toward the final portfolio outcome.
Stage 1
Effect References
Stage 2
Particle and Material Prototypes
Stage 3
Gameplay Integration
Stage 4
Showreel Polish
Entry: Entry: Basic familiarity with an engine or 3D workspace is helpful.
Tools: Tools: Unreal Engine Niagara or the approved real-time VFX tool.
Three effects, optimization notes, and showreel review.
Possible direction: Junior real-time VFX artist pathway.
For artists and game designers with basic 3D or engine familiarity.
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