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Learn new skills, advance your career - a student with a laptop giving a thumbs up, surrounded by Unity, Unreal Engine, Figma and CSS icons
Find your next skill. See the full path.

Explore The UpThrust industrial training programs in one place. Select a course to see its practical syllabus, project, tools and learning path.

Explore our Game Design industrial training programs, projects, and learning paths.

Choose a Course (5)

Game Art & Design Professional Program

1 Year . certification

Environment Art & Level Design

6 Months . certification

Character Animation & Rigging

6 Months . certification

3D Modeling & Texturing for Games

6 Months . certification

Real-Time VFX Art & Design

3 Months . certification

Course / Game Design

Real-Time VFX Art & Design

Create effects that respond to gameplay and fit real-time performance.

Specialization|Project-based learning
3 Monthscertification

About This Course

Learn the visual and technical foundations of game effects, from timing and particles to materials and engine integration. Develop a compact effects showreel.

What you will learn

  • Plan readable game effects
  • Integrate VFX in a game engine
  • Collect references and storyboard an effect
  • Create reusable particle emitters and materials
  • Compare visual quality with performance cost
  • Build particle and material effects
  • Review performance and polish
  • Control shape, colour and timing for gameplay clarity
  • Trigger effects through a gameplay event

What you will build

Portfolio outcome : A showreel of three game-ready effects with a short process breakdown.

Course curriculum

Explore the proposed learning sequence and project work.

Analyse impact, environmental, and ability effects. Plan silhouettes, timing, and readability at the gameplay camera distance.

  • Overview of Unreal Engine FX capabilities
  • Understanding the FX pipeline in Unreal Engine
  • Setting up project for FX
  • Introduction to Cascade and Niagara systems
  • Basic material creation for FX

Course journey

Each stage builds toward the final portfolio outcome.

Stage 1

Effect References

Stage 2

Particle and Material Prototypes

Stage 3

Gameplay Integration

Stage 4

Showreel Polish

Tools and prerequisites

Entry: Entry: Basic familiarity with an engine or 3D workspace is helpful.

Tools: Tools: Unreal Engine Niagara or the approved real-time VFX tool.

How your work is reviewed

Three effects, optimization notes, and showreel review.

Possible direction: Junior real-time VFX artist pathway.

Who should join?

For artists and game designers with basic 3D or engine familiarity.

Related pathways

Game Art & Design Professional Program→Environment Art & Level Design→Character Animation & Rigging→3D Modeling & Texturing for Games→
Real-Time VFX Art & Design

Real-Time VFX Art & Design

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DURATION

3 Months

COURSE AREA

Game Design

LEARNING OUTCOME

A showreel of three game-ready effects with a short process breakdown.

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Course Category

  • Web & App
  • Game Development
  • Digital Marketing
  • AI & Emerging Skills
  • Design & Creative
  • Game Design

Contact

+91 93997 86885
admissions@theupthrust.com
10/2, 2nd Floor, Shree Mahadeo House, near Hotel Surya, South Tukoganj, Indore, (M.P.) 452001
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